Reports about rendering or stability issues are still useful if the game is not known to work on Linux systems.DXVK is a Vulkan-based translation layer that, among other things, translates Direct3D 11 (D3D11) calls of DirectX 11-based games into Vulkan. If the game has a Gold or Platinum rating, and if comments do not mention the specific issue you're experiencing, your issue is likely not related to DXVK. If you are having an issue with any particular game, please look up the game on protondb first. Please do not use DXVK as a way to work around a game's minimum system requirements and expect things to work if a game requires Windows 10, it probably does so for a reason. Windows 7 / 8.1Īny issue reported with an outdated versions of Windows will be ignored. ![]() Likewise, some D3D12 games will require DXVK's D3D11 implementation to be present. When using DXVK, this will only work if vkd3d-proton is used as the D3D12 implementation, in addition to DXVK. Games that support both D3D11 and D3D12 may try to create a device for both API versions. DXVK replaces DXGI with an implementation that uses the Vulkan swapchain, Otherwise Nvidia uses DXGI internally for the Vulkan swapchain. If you are using a Nvidia GPU, make sure you set the Vulkan present method to "Prefer native". If available, always prefer Borderless Fullscreen when running games with DXVK on Windows. Similarly, alt-tabbing may cause issues in some games. While we are not opposed to fixing these issues, the root cause is generally not known, and debugging these problems ourselves is not a high priority. In some D3D11 applications, using Exclusive Fullscreen can cause issues on Windows due to subtle differences in window handling between Wine, DXVK, and a native Windows environment. Drivers installed by Windows Update tend to be out of date, and on some OEM systems, come without Vulkan support. Note: Please use the latest driver version available from your GPU vendor. This generally does not apply to Nvidia GPUs, since the Vulkan driver is largely shared between both platforms. by debugging the Vulkan side), we are not interested in bug reports specific to these drivers. by comparing to an older DXVK version), or otherwise a plain bug (e.g. In general, unless a game is also known to be broken on the corresponding Linux drivers, or if an issue can be proven to be a DXVK regression (e.g. Specifically for AMD and Intel GPUs, we generally do not test the Windows drivers with DXVK, and both drivers may have issues running specific games with DXVK, sometimes only on specific GPU generations. These libraries will generally try to interact with the D3D11 user-mode driver directly, and will crash or otherwise fail if any device or resource passed to their functions was not created through the native D3D11 runtime. Games that tightly integrate AMDAGS or NVAPI libraries may not work with DXVK on Windows if they do not handle errors gracefully and provide fallback paths. Recent RTSS versions should work with DXVK, but if not, the software may need to be uninstalled. Note: The RTSS overlay is implemented as a Vulkan layer, and gets loaded even if the application is not running. While any of these may work with DXVK, please disable any potentially problematic software when running into issues.
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